places

ROANS Ronins, a wilds bar surrounded by villages and frequented by all sorts of Outlanders who patrol and protect it from the nasties.

VURNG Ferngulf Forest, some say enchanted, others polluted, ferngulf is a tropical shade-garden, and eco-region of exotic plants, both from this world and those imported from alien worlds that have adapted to survived here. The forest fills and surrounds a wide canyon gulf many layers deep, cutting through the city. Ferngulfs roots go deep through the city husk and into Darklake below while the skyvines reach high up above it. The species Vulf are associated with the place.

BLACK LAKE also known as Darklake underlies everything. It is where the rain ends up. The name refers both to the lake and to the settlements around it. The water surface is still – there is no moon since the moon turned out to be a spaceship that has left planet earth and in doing so ended tidal motion. The water surface is settled so surface skimmers can drink it, plus roots from the tendril-lilly oxygenate it while phospherous flowers (fosflows) and exotic insects with fibre-optic neon webs create a light source. The flowers of the lower forest regions have a chemical effect of purifying the top water here. It is drinkable and has fish, and strange things with no name. There are hydro-engines filtering from the water.

HIVE The Hive, an insect place, where creatures go to die, the Hive borders the Boneyards. Most insects ignore us, some larger ones eat us or at least attack us.

BONEYARDS, multi species graveyard. Here, carrion insects pick skeletons clean.

CITY is built on top of itself and everything is within, on top of or beneath it; all is part of it. The city sprawls on many levels. When Earths metal reserve ran out and import from asteroid mines dried due to Reptilian pirates, synthetic plasteel grown by the bio-industry and chemical gas-stone were used in its place. Even these materials decay given a long enough timescale. More recently polymorphic digital Gris material has superceded the old technology. The city screams, howls and echoes as wind and sounds of life resonate through its million halls.

SPURS The Spires tower above the city and pierce the skies. These are the Clan territories, if secured. These Towers are under constant assault from the monstrosities of the City wilds. Eventually as they grow ever larger, Spires become mushroom shaped trees; and as the upper levels expand, Architects recommend where to place support columns. In this way spurs become trees, trees become platforms, and as they expand the platforms become the new upper levels of the City.

FOOD TUNNELS mostly deserted now and gone over to the wild forest. These community based architectural facilities were fundamental prior to the Great Plague because of overpopulation. Food tunnels are communal grow-houses for an era where food was more valuable than money to such extent that money has become obsolete in todays world. For most people Food Tunnels became lifestyle; if you wanted to eat, you worked here. Food Tunnels are a major reason why Recology has become a common religious philosophy.

ROONS The Ruins, ancient parts of the old city, industrial complexes, housing columns, r&d facilities, warehouses remnants of the old world buried deep and if not already looted by scavengers, contain dusty treasures and forgotten technologies, cryo tubes, food cache’s… the ruins are a thing of legend at the end of a deadly journey, down into the deep, beneath. Their association with the darkness beneath links them symbologically with the idea of Subconcious and therefore with the Runes, which share the same word. It is told that a rites of passage involves journeying to or through a place associated with each Rune, however in practicality in todays world such a journey is foolhardy and considered as a suicidal undertaking; the idea is commonly believed to be metaphoric. Nevertheless the word ‘Roon’ is used for both ruin and rune. In practical terms, the word ‘roon’ means words and describes the pictoglyphic written language also known as Glyph. It is also associated with the word Roans (ronin), etymology has mutated such that roaming and ronin become the same concept. This refers to the Middle Path, the Tau of Self.

CHANALS the sub-city is where rain collects, and rain is used as a mode of transport by the canal skiffs whose lock-chambers connect levels and zones of the City throughout the wild lands and are the major trade route. The riverat tribes are both merchants and warriors, their networks relay information from all over the city; electronically, telepathically, by word of mouth. They maintain political independence and autonomy although their internal ways are secretive and reputedly harsh. The tribes are known as Skiffs which although it has phonetic affinity with Skavs, the degenerate sub-city Scavengers, the canal tribes are fiercely defensive that they are a separate caste, distinguished by their Tau of Charon, which teaches spirit worship. The Canal way-points are known as Shrines; the lock chambers. The Skiffs are Keepers of the Shrines. Each Shrine offers guidance in Tau. The waterways are often considered to be Leylines and symbolically mirror the Spaceways.

CRACKS are a result of the Swelling, when the worlds circumference increases. The second Swelling was the most extreme, during which the circumference grew by an estimated 50% overnight. Tectonic plates spread much further apart than during the old world. The first and third Swellings were far less severe. The Cracks are a phenomena seen in the depths of the old sub-city beneath the construction of the most recent generations past. Most of the City has been built since the second swelling. The Cracks of the third Swelling, three generations ago, are found the world over. Half of them have since been filled in with new construction. Half of them have become part of the wild forest, connecting up all over the world in canyons between the ledges of city plateaus.

places

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